Audio soundscape plan

To prepare for the two minute ‘audio soundscape’ assessment I have watched and asnalysed my chosen film clip and have consequently written down my initial thoughts as to how I want to carry this out. The film clip is the early scene from 2001: A Space Odyssey (clip shown earlier in blog) where the monkey first uses the tool as a weapon of sorts.

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Keep in mind these are just my initial thoughts and are likely to change!:

  • Wind/ambient noise when monkey is looking at bones and initially interacting with it – sound library, perhaps some sounds of wind with microphone, only if it can realistically capture sounds of the desert
  • As he first picks up the bone and starts hitting it against the floor and the rest of the bones try to recreate the sounds as realistically as possible to convey how he doesn’t yet understand the gravity of his power – perhaps foley if two hollow objects hitting each other can be recorded
  • As soon as it begins going in slow motion (close up of hand) the sounds should be exaggerated with commanding bass and banging sounds to convey the sense of power that we are seeing on screen – all sounds should gradually get louder and more commanding as there are quicker cuts to highlight sense of breathless urgency and excited realisation of power – mixture of sound library and foley
  • When the bone is thrown in the air it should just be (again exaggerated) sounds of it turning and passing through the air, perhaps with faint ambient wind sounds also in the background – foley if possible

Radio!

Two sessions ago we were introduced to the sound suites where we were put into groups and told to create 5-10 minutes of a mock up radio show. We came up with the idea of having a programme directed at younger audiences and therefore picked various sounds for the intro accordingly. We chose a variety of sound bytes which included a toy train, jack in the box and laughter of children which collectively provided an effective form of archetypal listening. This was then followed by a story segment which was recorded with a soothing voice over, which provided semantic listening. This exercise was useful as it encouraged introducing sounds to a particular audience (something we are required to do for our projects) and further familiarised me with the collaboration and editing process.

Though, I couldn’t help think of this video the entire time, although ours was slightly less annoying… I hope! :

Interview preperations

Hey, long time no speak! It’s been quite a while since I’ve posted anything on here so I thought it was about time…

As part of the assessment for the course we are required to interview a member of the public who has something to say about the local community. To prepare us for interviewing we were asked to conduct a short interview of our own as a form of practice. This was to not only familiarise ourselves with the microphone equipment, but more importantly to practise the ability to conduct a creative and engaging interview that produces rich content. As this was just practise, I decided to interview a student on campus, and here are the results! :

Feedback was generally positive; the interviewee was introduced, the recording levels were fine and the topics were well understood. However, there were a few instances where her answers were slightly ambiguous and it was not completely clear what she was talking about. To improve upon this for my project I fully intend to tailor my questions so that I get answers where I obtain informative and clear answers about the topic. Also, if it turns out that the content is still not clear I have learnt that it would probably be best to cut this out in editing, as it is very important that the listener knows what the person is talking about!

Future blog posts will see me researching current/past issues in Brighton to get a clearer idea of the direction I want to go in to find someone to interview.

Brighton Soundwalk

The task in the first session was to produce a soundscape using a variety of sound clips – the second session introduced us to the concept of soundwalks (creating our own soundscapes by actively going out into the environment using our own equipment) and we were given the task of creating our very own soundwalk in Brighton! My soundwalk was focused on the arrival at Brighton train station and the resulting hustling of activity. Check it out below!

 

Cool links!

Whilst spending way too much of my time sifting through the recesses of YouTube I managed to stumble upon something that is relevant to sound! It’s a channel that completely cuts the dialogue out of movies. I don really see the point but it managed to help me out whilst looking for film clips! Here’s the link:

http://www.youtube.com/user/MoviesWithoutWords

Also, someone recently introduced me to something that’s pretty hilarious, but at the same time very impressive. Apparently there are a series of videos on YouTube that remove the music from music videos and replace the sound with what’s happening on screen. Check out the hilariously video below:

2 Film Clips

In addition to producing the soundscape, we were asked to pick two clips without audio with the intention of recreating/creating the sound design to accompany it.

A number of films immediately came to mind, but I felt that Cast Away and 2001: A Space Odyssey were a good fit for the purpose of the task. I chose clips that have zero dialogue so that what is actually occurring in the scene can be more easily focused on.

The first clip is the scene in Cast Away where Tom Hank’s character is relentlessly attempting to start a fire by rubbing two pieces of wood together vigorously (you have to keep it old school when stranded on a desert island). There is potential for some interesting sound design here – the scene is actually very quiet and very much focused on one activity. Therefore the audio I would be putting in would have to more subtle and intimate. Here’s the clip (1:20):

 

The next clip is the extremely famous ‘monkeys-beating-the-cr*p-out-of-stuff’ scene from 2001: A Space Odyssey. I was particularly allured to this as much of the sound of what is happening is mostly drowned out by the overpowering musical score (and might I add, quite awesome). It would be interesting to see how the scene would compare to the original with the music taken away and being laid bare with simply the raw audio of what’s happening. Check it out below: